


The pun-tastic title alludes to the many, many guns that the game boasts. Dodge Roll's top-down dungeon crawler merges its split personalities to good effect, and the end result is a challenging, sometimes punishing experience that demands skill and patience from the player in equal measure.
#Enter the gungeon console dissapeared how to#
Enemies are tougher and your items get smacked off you with less hits so you really have to learn how to parry.Enter the Gungeon might be a roguelike at heart (maybe it should be classified as a roguelite, more on that later), but it has the soul of a twin-stick bullethell shooter. Beat it on normal and they asked if I wanted to beat the game on hard.
#Enter the gungeon console dissapeared psp#
I'm also playing Gladiator Begins on psp on my phone, but I cant tag more than 1 game. Got to the very end (not even the true end!) and got killed at 20% of the boss health. There doesn't seem to be an increase in difficulty that I can see, other than not being able to pull the screen in two different directions when you are playing (so you gotta stick together). Game is easier when you play co-op with a friend, cause you can revive eachother really easily and also having an extra person around to pew-pew-pew bullets is always helpful. I bought it about a week and a half ago and I'm at over 80 hours. A pretty good purchase if you are into that kinda stuff.

Very fun though, and very reminiscent of other rogue-likes/rogue-lites like Risk of Rain and Binding of Isaac. :p 0ġ60 runs and still havent gotten even the fake ending. At least not right now in my life, that just ain't for me. And do I really want to spend my time zoning out to a game that I've already spent 32 hours trying to beat? Nah, I don't think so. In this case, from what I've seen, the "controller vs m+kb" preference seems tied you should expect to just get good by spending dozens of hours in the game and lastly, it seems a lot of people who enjoy it are okay with zoning out to it while listening to something like a podcast.Īnd sure enough, that last approach is the best way for me to experience it, though that does make this more of a numbing kind of game. And so, if I'm feeling it, I'll read up on people's positive thoughts of their experiences to get a good sense of how I should approach the game - to see if I'm playing the game "wrong" in any sense. With most games I play, if I have a tough time enjoying it, I usually infer that there's a different mindset I can learn to enjoy it better. But now going back to it just feels infuriating at worst and numbingly engaging at best. I definitely thought this game was fun back when I played it a lot in 2016 due to how much I played it and how I rated it 4/5 on here.

Maybe the nature of that can be fun if I was in a certain mood. Most enemies just feel like bullet sponges, and I don't think that feels very fun. I can't tell if I actually like this game or not. *That sentence seems procedurally generated! Less 5 Gunna keep playing until I'm able to beat it with the peashooter. And your console is feeling lonely without it. It is crushingly difficult, but a blast at the same time. When all the other emotions wash away, I love this game. The randomness both makes and breaks the game so it is hard to be too frustrated with the game. I was mad.īut not for too long? Because once the credits finished rolling I just decided to play it again. A game that I had been fighting and enjoying for over sixty hours kinda just sputtered out. It felt like I just got the right chests at the right times. But I kinda just wiped the floor with him. The Dragun had killed me many times in the past. Then I got to the boss of the whole game. I was beating floor after floor with relative ease. I got the most powerful gun in the game randomly from a chest and I got two little assistants firing at every enemy. I played this game for sixty hours without beating it. I don't even know if I have the vocabulary to accurately describe what I like and what I don't like about a massive but focused procedurally (uncertain if this even qualifies as procedurally) generated dungeon crawler shmup roguelike.*īut I think I can encapsulate my feelings well with a short story. It's a game I love and hate and admire and desire more from and shade and.
